Never ones to shirk responsibility, the faceless drones working behind the scenes at the nation's most prolific publisher of video games have had another brilliant revelation -- lacking any sort of boxing simulation whatsoever, GameCube owners deserved not just an upstart amateur, but the heavyweight champ of realistic ringside competition as an introduction to the genre. Bearing this in mind, you'll find Knockout Kings 2003 not just another excellent entry in the popular franchise, but a solid addition to your collection as well.

Still, emotional connections might work against sensitive types when combat gets underway. Punches hit so hard you can feel them -- it's that intense! Boxers sport a semi-unrealistic sheen (meant to be sweat, one can only assume), but other than that are quite natural looking. Animation quality is excellent too, as the roster of huge names (Ali, Frazier, etc.) attached to the game perform like their real-life counterparts, charging each other like raging bulls right out of the gate. Ropes, rings, gloves, trunks, crowds the whole lot of objects and personalities populating each of the ten available arenas has a rather nice appearance, which gives them an endearing quality, even if it's the fighters themselves who'll command the majority of your attention and admiration.
But I'm like you -- always dubious of a title whose looks could possibly outclass its gameplay. Luckily, Knockout Kings 2003 alleviates all our woes, having been blessed with an extremely workmanlike control scheme. Staring at an adversary, you can bob and weave effortlessly, using the gamepad as a natural extension of your body. Light touches produce small motions, with heavier presses producing more pronounced results. Even those who've never seen an uppercut up close should gravitate to the interface with ease.
Dig a little deeper, and you'll see it's all part of the developers' intentions; while realistically inclined touches permeate the action, gameplay is pointedly slanted in favor of amusement over authenticity. Although it isn't officially a "Big" brand title, oftentimes the game feels as if it should be, with a flashy demeanor better suited to Midway's Ready 2 Rumble franchise.

Holyfield vs. Lewis 12.