During a chance meeting with the Mystical Bunyip Elder, he discovers that his fellow Tasmanian Tigers are still alive, but are trapped in the otherworldly realm of the Dreamtime. He also learns that deep in the Australian outback there exists a rocky outcrop with five sockets. When five magic Talismans are placed in the sockets, the portal to the Dreamtime will open. Unfotunately, these Talismans have been lost and an evil cassowary by the name of Boss Cass is trying to find them. Now Ty is on a quest to recover the Talismans before Boss Cass. If Ty is successful in defeating Boss Cass and his evil minions and activating the portal, the Tasmanian Tigers will be freed and able to populate the earth once more.
"Throw another mascot on the barby, mate." I wouldn't be surprised if that little phrase was heard in the halls of Australian developer Krome Studios at some point or other while it was creating Ty the Tasmanian Tiger. Frankly, their star player couldn't be more unoriginal if he was Crocodile Dundee. It's sad that in the day and age of Mario, Sonic, and Sly Cooper, companies are still coming up with crap characters like Glover and Croc. However, this latest boomerang-tossing blunder from down under is sadder still. Even more so since he's the best publishing powerhouse Electronic Arts has to offer. But, in fairness, at least what the critter lacks in creativity, he makes up for with decent play mechanics. Read More »
Release Region: United States
Release Date: October 8, 2002
Publisher: Electronic Arts
Also available on: PlayStation 2, Xbox
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Ty the Tasmanian Tiger at IGN
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